In fact, most aren't very good maps at all. Q: Why are some of your spawn points sucky?Ī:Counter-Strike maps don't make good DM maps. this will prevent these items from being placed into CS:S maps by the engine. Q: How do I stop rounds/remove objectives (hostages, bombs, etc)?Ī: Use Stripper:Source and remove the following classnames: "hostage_entity" and "/.*bomb.*/". It's a cvar that can be set at any time, or in cssdm.cfg. You should not have mp_friendlyfire on!Ī: Use cssdm_enabled. Q: How do I enable/disable Free for All mode?Ī: Use cssdm_ffa_enabled, which can be changed in your cssdm.cfg. Once mp_timelimit is up, your map will be forcefully changed to the next in your mapcycle. Optionally you can set cssdm_mapchange_file as well. Q: I use Stripper:Source, and my maps never change because the rounds don't end!Ī: Set cssdm_force_mapchanges to 1 in your cssdm.cfg. Use cssdm_spawn_menu to edit the spawn points of a map. Then make sure you have an admin account with the "map" flag ("g") enabled. Both generic and map-specific files are always loaded (in that order) so inheritance will work.Ī: Make sure the dm_preset_spawns plugin is running in SourceMod. cfg/cssdm/cssdm.cfg -You can use this tool to convert your custom config files. You must completely delete all old CS:S DM files before upgrading to 2.0.0.
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